February 11, 2011

Modern Weapons

Guns have a normal To Hit based on character class and level. Treat as normal missile attacks; dexterity bonus on both THAC0 and AC apply. Guns have an attack rate (number of attacks per round), and an ammo usage rate based on the type of attack. They each have an ammo capacity, and require some amount of time to reload when they’re out of ammo. Characters need to keep track of their ammo usage themselves. Each caliber weapon uses different ammo; weapons of the same caliber can interchange ammo.




A bullet-proof vest or flak jacket gives an AC 4 against attacks by gun. Treat as studded leather armor otherwise (AC 7).

Hand grenades are like small fireballs, except that protection from fire doesn’t help. A grenade does 3d6 to everyone within 20’, save vs paralysis for half. Being hit by a grenade explosion removes all stoneskins (due to lots of shrapnel). Larger explosions do more damage over a larger radius; play it by ear.








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