June 8, 2011

The Fortress of Glass

At the urging of their oracle, Queen Amal and her Amazon warriors had agreed to to take the party across the "Lake of Fire" to the "Fortress of Glass" - whatever that meant. Mounted on the Amazons' pterodactyls, the party flew up the side of the volcano at the center of the island, and over the lip of the crater. At that moment, the oracle's words made sense. Below them, the caldera was a filled with a lake of molten lava, seething and bubbling. Rising from the center of the sea of magma was an island of black rock. Seeming to grow out of the rock itself was a tower of black obsidian. At a command from the Queen, the flight of pterodactyls banked as one, and began descending towards the tower.

June 5, 2011

Amazons

After spending the night in the village of the little people who had befriended them, the party began looking for any signs of boats, fishing nets, etc. that you might expect in a village of people living this close to a body of water, but saw none. Before venturing off to the island that the Gatestone was pointing to, they decided it might be wise to try to communicate with the locals. They summoned the chieftan, B'bao, and Chuck cast a Tongues spell, which gave them about 10 minutes to ask their questions. B'bao, and his son, F'uada didn't seem terribly surprised by his use of magic.

May 25, 2011

Dino-mite!

Having abandoned the surviving members of Professor Fulcroft's expedition in the caverns deep below the Demon's Mouth, the party once again used the Gatestone to travel to another universe. When they arrived, they found themselves in what appeared to be a natural cavern, ~30’ in diameter. The walls were decorated with odd paintings. Some were outlines of some shape, as if the artist painted over something. They looked, well, kind of like hands, except they’re much bigger than any human hands, the artist would have to have stood on a stepladder, they only had four fingers, and the thumb pointed the wrong direction. But other than that, they looked just like hands. There were also nine symbols painted at regular intervals around the cave. Upon inspection, they proved to be crude versions of the symbols etched on the facets of the Gatestone.

May 23, 2011

The Mines of the Mi-Go

The party had made their way to an icy chamber in the center of the underground complex beneath the Demon's Mouth. The Gatestone pointed to a featureless section of wall, with no apparent opening. As the party stood discussing their options and looking for secret controls, the wall suddenly shot open of its own accord. A blinding light shot forth; Mary, Brett, and the Professor were temporarily blinded.

Swallowed by the Mouth

Having survived the descent into the Demon's Mouth, the party set out exploring their surroundings. They were surrounded by a vast cavern, extending off an unknown distance in every direction. There was an obvious crater in the bat guano that covered the area beneath the shaft (but not inside the cavern itself), and a path through the guano indicated that whatever had fallen had been drug off. Mary followed the trail, and soon found the skeleton of a deer. Many of the bones were shattered, consistent with a 200' fall, but they also showed signs of having been gnawed on. No one could identify what kind of animal had done the gnawing.

May 13, 2011

Into the Mouth

The party had found themselves in the pleasant New England town of Bethlehem, New Hampshire, in 1928. They had made the acquaintance of Professor Quentin Fulcroft, who was leading a small expedition in search of an unusual local geographic feature called the Demon's Mouth. The party invited themselves along, since the area the professor planned to explore was in the general area pointed to by the Gatestone.

April 25, 2011

Slouching Towards Bethlehem

Having defeated Gondolfino and his minions at Castle Lightningpsire, and having transferred their minds back into their own bodies, the party was ready to move on. They just had one problem - the little girl, Jane, who they'd rescued. Confident that the next world they visited would have to be better than one filled with undead, they elected to take her with them. Using the Gatestone, they felt themselves being stretched impossibly thin ...

Getting in Touch With Yourself

Our freakish heroes were embroiled in combat, seeking revenge against their maker, Gondolfino, and his evil clown minions, with hopes that somehow they could return to their own bodies before their minds became too weak. One clown had fallen, but another still fought, while the third was strapped to the table of Gondolfino's infernal device, hideously transformed into a travesty of a woman. Gondolfino himself had disappeared, but Phil seemed to be able to sense his presence with his snake's senses, although he didn't seem to be capable of hitting him.

April 20, 2011

Get Your Freak On

Trapped in bizarre circus-freak bodies and imprisoned by the evil circus-master Gondolfino, our characters' fate seemed bleak. Within a day or two, if Gondolfino could be believed, their minds would succumb to the strain of trying to adapt to their new bodies and they would become gibbering idiots, living out the rest of their days horrifying the paying guests at Gondolfino's circus.

April 11, 2011

You Don't Quite Feel Like Yourself

In their attempt to rescue the young girl, Jane, who had dashed off in search of her recently deceased parents, the party had become embroiled in combat with a swarm of undead who were somehow allied with denizens of the Circus Gondofino. Things were looking promising, however. Only a handful of the undead remained standing, along with just a couple of roustabouts, and three of the four big cats were down. However, something or someone was still casting spells at the party, and the clowns were unaccounted for.